Download
Documentation: https://assetstore.essentialkit.voxelbusters.com/
0:00 Welcome to Network and Web View CPNP2
0:16 Overview
0:36 Setup
1:08 Usage
For this lesson on how to use the Cross Platform Native Plugins in Unity, I will show you how to use the Network and Web View services. The Networking service makes it so you can check to see if the user’s device has a connection to the internet. You are then able to block the user from accessing parts of your game if they don’t have a network connection.
IG_NetworkServices.cs
using System.Collections; using System.Collections.Generic; using UnityEngine; using VoxelBusters.EssentialKit; public class IG_NetworkServices : MonoBehaviour { public static IG_NetworkServices instance; public bool isInternetActive; public bool isHostReachable; public bool isNotifierActive; private void OnEnable() { // register for events NetworkServices.OnHostReachabilityChange += OnHostReachabilityChange; NetworkServices.OnInternetConnectivityChange += OnInternetConnectivityChange; NetworkServices.StopNotifier(); } private void OnDisable() { // unregister from events NetworkServices.OnHostReachabilityChange -= OnHostReachabilityChange; NetworkServices.OnInternetConnectivityChange -= OnInternetConnectivityChange; } // Start is called before the first frame update void Start() { instance = this; } private void OnInternetConnectivityChange(NetworkServicesInternetConnectivityStatusChangeResult result) { Debug.Log("Received internet connectivity changed event."); Debug.Log("Internet connectivity status: " + result.IsConnected); isInternetActive = NetworkServices.IsInternetActive; } private void OnHostReachabilityChange(NetworkServicesHostReachabilityStatusChangeResult result) { Debug.Log("Received host reachability changed event."); Debug.Log("Host reachability status: " + result.IsReachable); isHostReachable = NetworkServices.IsHostReachable; } //IG_NetworkServices.instance.CheckNetwork(); public void CheckNetwork() { NetworkServices.StartNotifier(); } //IG_NetworkServices.instance.StopStatus(); public void StopStatus() { NetworkServices.StopNotifier(); } }