In this tutorial, I will show you how to debug your android apps if crashing after they have been deployed to a device. We will do this using the Android studio logcat. The android studio logcat is like a console window for your running device. after plugin in your phone, the logcat will begin printing messages from your device. If your app is crashing at some point you should be able to see fatal error messages in the logcat. Once you get an error you should be able to search the internet for solutions.
Author: Info Gamer
How to Use Queue Trigger Azure Cloud Functions with Playfab in Unity
In this tutorial, I will show you how to use Queue Trigger Cloud script with Playfab and Azure in Unity. There are two types of Cloud scripts for Playfab HTTP triggers and Queue triggers. HTTP triggers are the usual type of functions that you will use for your cloud script but for particular situations, you will need to use a Queue Trigger. Queue triggers are used for functions that take more than 4.5 seconds to execute or if you are handling data that require processing in the order they are received.
I will show you how to convert your HTTP functions to a Queue trigger and I will also go through the steps for setting up your cloud script on Playfab and Azure.
Debugging – How to Remove Expansion Files from Oculus APK Upload.
ERROR: Previous version of this binary contains 1 Asset Files: File Name Did you forget to pass the –assets_dir in this upload? If you’d like to inherit asset files from the previous build version, please pass the –inherit-asset-files option
If no asset files should be attached to the new binary, please pass the –force option to override.
For this tutorial, I will show you how to fix the error listed above. This error occurs if you try to upload an apk to the oculus developer console without any expansion files when you have previously been uploading some. to fix this error you will need to could into one of the scripts provided by the Unity Integration plugin and add –force to the command variable.