For this lesson, we will teach you how to debug the runtime error, index out of range. If you are receiving this error whether in Unity or with another programming language, you can follow the guidelines in this video to fix this problem. This error occurs when you are trying to access an element of an array that does not exist. As long as the index by which you access your array is with the range of your array you should not be receiving this error.
Category: Debugging
Fix Cannot implicitly convert type to bool in Unity
For this video on how to debug C# scripts in Unity, we will be showing you what happens when you forget to add a second equals sign to you if statement comparing two values. The error you will receive is “Cannot implicitly convert type to bool.” All you have to do to fix this error is to add a second equals sign to your if statement. Remember the one = sets a variable and == compares two variables.
Fix Null Reference Exception in Unity
Here I have another debugging tutorial on how to fix a NullReferenceException error in Unity. This lesson will teach you more about receiving a Null Reference Exception error. I will teach you when and how one might receive this kind of error and then I will teach you how to fix this error so you are no longer receiving a null reference exception error.
In this example, I am receiving a NullReferenceException because whenever I left click with my mouse I send out a raycast from the camera to the mouse position in world space. If there is no object for my raycast to hit then it will return a null value and save it into a variable. I then try to get the tag of that variable but because the object is null it throws the Null Reference Exception. You can fix this error by first checking to see if the return hit value is null. If it is null then you will want to do nothing but if it returns a proper value then you can access the tag.
Now you don’t always want to just check to see if the value is null. Depending on the circumstance the value of what you are accessing might be required for the logic of your game. In this case, yes, you might not be receiving the NullReferenceException error anymore but your game will also not work properly.