In this lesson on how to create StackColor in Unity, we will show you how to create the finish line and the stack launch mechanic.
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PlayerControllerStackColor.cs
using System; using System.Collections.Generic; using UnityEngine; public class PlayerControllerStackColor : MonoBehaviour { [SerializeField] Color myColor; [SerializeField] Renderer[] myRends; [SerializeField] bool isPlaying; [SerializeField] float forwardSpeed; Rigidbody myRB; [SerializeField] float lerpSpeed; Transform parentPickup; [SerializeField] Transform stackPosition; bool atEnd; [SerializeField] float forwardForce; [SerializeField] float forceAdder; [SerializeField] float forceReducer; public static Action<float> Kick; // Start is called before the first frame update void Start() { SetColor(myColor); myRB = GetComponent<Rigidbody>(); } // Update is called once per frame void Update() { if(isPlaying) { MoveForward(); } if (atEnd) { forwardForce -= forceReducer * Time.deltaTime; if (forwardForce < 0) forwardForce = 0; } if (Input.GetMouseButtonDown(0)) { if (atEnd) { forwardForce += forceAdder; } } if (Input.GetMouseButton(0)) { if (atEnd) return; if(isPlaying == false) { isPlaying = true; } MoveSideways(); } } void SetColor(Color colorIn) { myColor = colorIn; for(int i = 0; i <myRends.Length; i++) { myRends[i].material.SetColor("_Color", myColor); } } void MoveForward() { myRB.velocity = Vector3.forward * forwardSpeed; } void MoveSideways() { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if(Physics.Raycast(ray, out hit, 100)) { transform.position = Vector3.Lerp(transform.position, new Vector3(hit.point.x, transform.position.y, transform.position.z), lerpSpeed *Time.deltaTime); } } private void OnTriggerExit(Collider other) { if (other.tag == "ColorWall") { SetColor(other.GetComponent<ColorWall>().GetColor()); } } private void OnTriggerEnter(Collider other) { if(other.tag == "FinishingLineStart") { atEnd = true; } if(other.tag == "FinishingLineEnd") { myRB.velocity = Vector3.zero; isPlaying = false; Debug.Log(forwardForce + " forward force"); LaunchStack(); } if (atEnd) return; Debug.Log(other.tag); if(other.tag == "Pickup") { Transform otherTransform = other.transform.parent; if (myColor == otherTransform.GetComponent<PickupStackColor>().GetColor()) { GameControllerStackColor.instance.UpdateScore(otherTransform.GetComponent<PickupStackColor>().value); } else { GameControllerStackColor.instance.UpdateScore(otherTransform.GetComponent<PickupStackColor>().value * -1); Destroy(other.gameObject); if(parentPickup != null) { if(parentPickup.childCount > 1) { parentPickup.position -= Vector3.up * parentPickup.GetChild(parentPickup.childCount - 1).localScale.y; Destroy(parentPickup.GetChild(parentPickup.childCount - 1).gameObject); } else { Destroy(parentPickup.gameObject); } } return; } Rigidbody otherRB = otherTransform.GetComponent<Rigidbody>(); otherRB.isKinematic = true; other.enabled = false; if(parentPickup == null) { parentPickup = otherTransform; parentPickup.position = stackPosition.position; parentPickup.parent = stackPosition; } else { parentPickup.position += Vector3.up * (otherTransform.localScale.y); otherTransform.position = stackPosition.position; otherTransform.parent = parentPickup; } } } void LaunchStack() { Camera.main.GetComponent<CameraStackColor>().SetTarget(parentPickup); Kick(forwardForce); } }
PickupStackColor.cs
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PickupStackColor : MonoBehaviour { public int value; [SerializeField] Color pickUpColor; [SerializeField] Rigidbody pickUpRB; [SerializeField] Collider pickUpCollider; private void OnEnable() { PlayerControllerStackColor.Kick += MyKick; } private void MyKick(float forceSent) { transform.parent = null; pickUpCollider.enabled = true; pickUpRB.isKinematic = false; pickUpRB.AddForce(new Vector3(0, 200, forceSent)); } private void OnDisable() { PlayerControllerStackColor.Kick -= MyKick; } // Start is called before the first frame update void Start() { Renderer rend = transform.GetChild(0).GetComponent<Renderer>(); rend.material.SetColor("_Color", pickUpColor); } public Color GetColor() { return pickUpColor; } }
using Photon.Chat; using Photon.Pun; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PhotonChatManager : MonoBehaviour, IChatClientListener { #region Setup [SerializeField] GameObject joinChatButton; ChatClient chatClient; bool isConnected; [SerializeField] string username; public void UsernameOnValueChange(string valueIn) { username = valueIn; } public void ChatConnectOnClick() { isConnected = true; chatClient = new ChatClient(this); //chatClient.ChatRegion = "US"; chatClient.Connect(PhotonNetwork.PhotonServerSettings.AppSettings.AppIdChat, PhotonNetwork.AppVersion, new AuthenticationValues(username)); Debug.Log("Connenting"); } #endregion Setup #region General [SerializeField] GameObject chatPanel; string privateReceiver = ""; string currentChat; [SerializeField] InputField chatField; [SerializeField] Text chatDisplay; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (isConnected) { chatClient.Service(); } if (chatField.text != "" && Input.GetKey(KeyCode.Return)) { SubmitPublicChatOnClick(); SubmitPrivateChatOnClick(); } } #endregion General #region PublicChat public void SubmitPublicChatOnClick() { if (privateReceiver == "") { chatClient.PublishMessage("RegionChannel", currentChat); chatField.text = ""; currentChat = ""; } } public void TypeChatOnValueChange(string valueIn) { currentChat = valueIn; } #endregion PublicChat #region PrivateChat public void ReceiverOnValueChange(string valueIn) { privateReceiver = valueIn; } public void SubmitPrivateChatOnClick() { if (privateReceiver != "") { chatClient.SendPrivateMessage(privateReceiver, currentChat); chatField.text = ""; currentChat = ""; } } #endregion PrivateChat #region Callbacks public void DebugReturn(DebugLevel level, string message) { //throw new System.NotImplementedException(); } public void OnChatStateChange(ChatState state) { if(state == ChatState.Uninitialized) { isConnected = false; joinChatButton.SetActive(true); chatPanel.SetActive(false); } } public void OnConnected() { Debug.Log("Connected"); joinChatButton.SetActive(false); chatClient.Subscribe(new string[] { "RegionChannel" }); } public void OnDisconnected() { isConnected = false; joinChatButton.SetActive(true); chatPanel.SetActive(false); } public void OnGetMessages(string channelName, string[] senders, object[] messages) { string msgs = ""; for (int i = 0; i < senders.Length; i++) { msgs = string.Format("{0}: {1}", senders[i], messages[i]); chatDisplay.text += "\n" + msgs; Debug.Log(msgs); } } public void OnPrivateMessage(string sender, object message, string channelName) { string msgs = ""; msgs = string.Format("(Private) {0}: {1}", sender, message); chatDisplay.text += "\n " + msgs; Debug.Log(msgs); } public void OnStatusUpdate(string user, int status, bool gotMessage, object message) { throw new System.NotImplementedException(); } public void OnSubscribed(string[] channels, bool[] results) { chatPanel.SetActive(true); } public void OnUnsubscribed(string[] channels) { throw new System.NotImplementedException(); } public void OnUserSubscribed(string channel, string user) { throw new System.NotImplementedException(); } public void OnUserUnsubscribed(string channel, string user) { throw new System.NotImplementedException(); } #endregion Callbacks }