In this lesson on how to make Among Us in Unity, I will show you how to use a UI Joystick and Buttons with the new input system to move the player, kill, and report bodies. This lesson is quite simple, we will be using the on-screen controls sample package of the new Input system. This package includes a Joystick and button prefab which register input values used by the input actions of the new input system.
Tag: button
How to Use UI Buttons for Basic Input in Unity
Sometimes in Unity, you want to read in a basic input from the players. This could be a left mouse click or a touch of a mobile screen anywhere in your game. This is a common thing to do especially for simple mobile games like ZigZag. There is a very simple what to read in player input the is different than the standard way and comes will some extra benefits. What I am talking about is using a full-screen transparent UI button in Unity.
This is nice because you don’t have to use the Update function, You can have other UI elements on top of the button, and it works on both computer and mobile platforms. Sometimes in Unity, you want to read in a basic input from the players. This could be a left mouse click or a touch of a mobile screen anywhere in your game. This is a common thing to do especially for simple mobile games like ZigZag. There is a very simple what to read in player input the is different than the standard way and comes will some extra benefits. What I am talking about is using a full-screen transparent UI button in Unity.
This is nice because you don’t have to use the Update function, You can have other UI elements on top of the button, and it works on both computer and mobile platforms.
Why are My UI Buttons Not Working in Unity?
This is an updated video of our last one where we explained why you might be having trouble with your UI components. If you ever find that your UI buttons or sliders are not working you might have this problem and here is how you fix it. The problem occurs when you don’t have an event system game object in your scene. All you have to do to fix it is to create a new event system game object.