For this lesson, I will show you how to create an emission map and how to apply them to your models in Blender and Unity. An emission map is used to make parts of your model glow or give off light. In Unity, if you bake your static objects with emission materials it will cast light onto other static objects around it. You can also apply a bloom post-processing effect if you want to give your emission materials a halo effect.
Zombie Model: https://skfb.ly/6BKSF